A reversible and statistical method for discrete surfaces smoothing

Author:

Kerautret Bertrand,Braquelaire Achille

Publisher

Elsevier BV

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,General Engineering

Reference20 articles.

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3. Thürmer G, Wütrich CA. Polygon mesh generation for discrete surfaces in 3d space. In: Eighth eurographics workshop on visualisation in scientific computing; 1997. p. 117–26.

4. Smoothing normal on discrete surfaces while preserving slope discontinuities;Thürmer;Computer Graphics Forum,2001

5. Thürmer G, Wütrich CA. Varying neighbourhood parameters for computation of normals on surfaces in discrete space. In: IEEE Computer Society Press, editor. Computer Graphics International; 1998. p. 616–25.

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1. Oriented boundary graph: An efficient structuring model for segmentation of 3D images;Computer Vision and Image Understanding;2016-02

2. Influencing Factors on Vertex Normal Accuracy for Triangular Meshes;2009 International Conference on Intelligent Human-Machine Systems and Cybernetics;2009

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