An interactive editor for curve-skeletons: SkeletonLab

Author:

Barbieri Simone,Meloni Pietro,Usai Francesco,Spano L. Davide,Scateni Riccardo

Publisher

Elsevier BV

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,General Engineering

Reference40 articles.

1. Blum H. A transformation for extracting new descriptors of shape. In: Models for the perception of speech and visual form, 1967. p. 362–80.

2. Tagliasacchi A. Skeletal representations and applications; 2013, arXiv preprint arXiv:13016809.

3. Automatic rigging and animation of 3D characters;Baran;ACM Trans Graph,2007

4. Hilaga M, Shinagawa Y, Kohmura T, Kunii TL. Topology matching for fully automatic similarity estimation of 3D shapes. In: Proceedings of SIGGRAPH ׳01, 2001. p. 203–12.

5. Interactive shape modeling using a skeleton-mesh co-representation;Bærentzen;ACM Trans Graph,2014

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