Kinetic sweep and prune for multi-body continuous motion

Author:

Coming Daniel S.,Staadt Oliver G.

Publisher

Elsevier BV

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,General Engineering

Reference42 articles.

1. Held M, Klosowski JT, Mitchell JSB. Evaluation of collision detection methods for virtual reality fly-throughs. In: Proceedings of the seventh Canadian conference on computational geometry, 1995. p. 205–10.

2. Coming DS, Staadt OG, Velocity-aligned discrete oriented polytopes for dynamic collision detection. Technical Report CSE-2004-25, Department of Computer Science, UC Davis, September 2004.

3. Cohen JD, Lin MC, Manocha D, Ponamgi MK. I-COLLIDE: an interactive and exact collision detection system for large-scale environments. In: Symposium on interactive 3D graphics, 1995. p. 189–96 and 218.

4. Zachmann G. Minimal hierarchical collision detection. In: Proceedings of the ACM symposium on virtual reality software and technology. New York: ACM Press; 2002. p. 121–8.

5. Eckstein J, Schömer E. Dynamic collision detection in virtual reality applications. In: Proceedings of the seventh international conference in central Europe on computer graphics, visualization, and interactive digital media ’99 (WSCG’99), Plzen, Czech Republic; 1999. p. 71–8.

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