Let it go! Point of release prediction for virtual throwing

Author:

Yamac Goksu,Chang Jackey J.K.,O’Sullivan CarolORCID

Funder

Science Foundation Ireland

Trinity College Dublin

Publisher

Elsevier BV

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,General Engineering

Reference27 articles.

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2. 11 Best sports VR games for the Oculus Quest 2 - GameRant;Walia,2022

3. I did that! measuring users’ experience of agency in their own actions;Coyle,2012

4. Responsive characters from motion fragments;McCann;ACM Trans Graph,2007

5. Zindulka T, Bachynskyi M, Müller J. Performance and Experience of Throwing in Virtual Reality. In: Proceedings of the 2020 CHI conference on human factors in computing systems. 2020, p. 1–8.

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1. Shoulder Movement-Centered Measurement and Estimation Scheme for Underarm-Throwing Motions;Sensors;2024-05-07

2. Throwing in Virtual Reality: Performance and Preferences Across Input Device Configurations;2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW);2024-03-16

3. Foreword to the special section on motion, interaction, and games, 2022;Computers & Graphics;2023-02

4. Editorial Note;Computers & Graphics;2023-02

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