1. The ultimate display: Where will all the pixels come from?;Watson;Computer,2005
2. Adaptive frameless rendering;Dayal,2005
3. Surfels: surface elements as rendering primitives;Pfister,2000
4. QSplat: a multiresolution point rendering system for large meshes;Rusinkiewicz,2000
5. Pop: a hybrid point and polygon rendering system for large data;Chen,2001