Progressive ray casting for volumetric models on mobile devices

Author:

Díaz-García Jesús,Brunet Pere,Navazo Isabel,Vázquez Pere-Pau

Funder

FEDER

Publisher

Elsevier BV

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,General Engineering

Reference37 articles.

1. Tuvok, an architecture for large scale volume rendering;Fogal,2010

2. Visualization of very large 3D volumes on mobile devices and webGL;Noguera,2012

3. A volume rendering engine for desktops, laptops, mobile devices and immersive virtual reality systems using GPU-based volume raycasting;Noon,2012

4. Ubiquitous medical volume rendering on mobile devices;Mobeen,2012

5. On-site volume rendering with GPU-enabled devices;Movania;Wirel Pers Commun,2014

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1. Optimization method for 3D visualization of mobile medical images based on user interaction prediction;International Conference on Image, Signal Processing, and Pattern Recognition (ISPP 2024);2024-06-13

2. Residency Octree: A Hybrid Approach for Scalable Web-Based Multi-Volume Rendering;IEEE Transactions on Visualization and Computer Graphics;2023

3. Mobile Usability: Review, Classifications and Future Directions;Design, User Experience, and Usability. Design for Contemporary Interactive Environments;2020

4. Progressive ray-casting volume rendering with WebGL for visual assessment of air void distribution in quality control;The 24th International Conference on 3D Web Technology;2019-07-26

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