Real-time oriented behavior-driven 3D freehand tracking for direct interaction

Author:

Feng Zhiquan,Yang Bo,Li Yi,Zheng Yanwei,Zhao Xiuyang,Yin Jianqin,Meng Qingfang

Funder

National Natural Science Foundation of China

Key Project of Natural Science Foundation of Shandong Province

Program for New Century Excellent Talents in University

Natural Science Foundation of Shandong Province under contract

Shandong Distinguished Middle-aged and Young Scientist Encourage and Reward Foundation, China

Natural Science Foundation of Shandong Province, China

China Postdoctoral Science Foundation

Publisher

Elsevier BV

Subject

Artificial Intelligence,Computer Vision and Pattern Recognition,Signal Processing,Software

Reference58 articles.

1. J.M. Rehg, T. Kanade, DigitEyes: vision-based hand tracking for human–computer interaction, in: Proceedings of the 1994 IEEE Workshop on Motion of Non-Rigid and Articulated Bodies, 1994, pp. 16–22.

2. A. Aristidou, J. Lasenby, Motion capture with constrained inverse kinematics for real-time hand tracking, in: Proceedings of the 4th International Symposium on Communications, Control and Signal Processing (ISCCSP), 2010, pp. 1–5.

3. Q. Chen. Real-Time Vision-Based Hand Tracking and Gesture Recognition. Ph.D. Thesis. in Electrical Engineering from University of Ottawa, 2008.

4. D. Mohr, G. Zachmann, Real-time hand tracking for natural and direct interaction, in: CHI (ACM Conference on Human Factors in Computing Systems), April 10–15, 2010. Atlanta, Georia, USA, ACM 978-1-60558-930-5/10/04.

5. M. Schlattmann, J. Broekelschen, R. Klein, Real-time Bare-hands-tracking for 3D games. In: Proceedings of the GET'09 (Game & Entertainment Technologies), 2009, pp. 59–66.

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