Managing Media: Reflections on Media and Video Game Use From a Therapeutic Perspective

Author:

Adams Jesse,Christian Geneice,Tarshis Thomas

Publisher

Elsevier BV

Subject

Psychiatry and Mental health,Developmental and Educational Psychology

Reference8 articles.

1. Riley D. The video game industry is adding 2–17-year-old gamers at a rate higher than that age group’s population growth. NPD Group Press. http://www.hughsnews.ca/kids-rule-video-games-0027625. Published 2011. Accessed January 2, 2015.

2. Lenhart A, Kahne J, Middaugh E, Macgill A, Evans C, Vitak J. Teens, video games and civics. Pew Research Internet Project. http://www.pewinternet.org/2008/09/16/teens-video-games-and-civics/. Published 2008. Accessed December 28, 2014.

3. Factors correlated with violent video game use by adolescent boys and girls;Olson;J Adolesc Health,2007

4. Playing violent video games and desensitization to violence;Brockmeyer;Child Adolesc Psychiatr Clin North Am,2015

5. Violent video games and the Supreme Court: lessons for the scientific community in the wake of Brown v. Entertainment Merchants Association;Ferguson;Am Psychol,2013

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