1. A practical appearance model for dynamic facial color;Jimenez,2010
2. A rapid hierarchical rendering technique for translucent materials;Jensen,2002
3. A layered, heterogeneous reflectance model for acquiring and rendering human skin;Donner,2008
4. Real-time translucent rendering using GPU-based texture space importance sampling;Chang,2008
5. Vision-realistic rendering: simulation of the scanned foveal image from wavefront data of human subjects;Brian,2004