1. Computer game studies, year one;Aarseth;Game Studies,2001
2. The Computer as Medium;Andersen,1993
3. A semiotic approach to construction and assessment of computer systems;Andersen,1991
4. Extensible software applications as semiotic engineering laboratories;Barbosa,2000
5. Cooperative visual environments for the design of effective visual systems;Bianchi;Journal of Visual Languages and Computing,1993