Distributed visibility culling technique for complex scene rendering

Author:

Lu Tainchi,Chang Chenghe

Publisher

Elsevier BV

Subject

Computer Science Applications,Human-Computer Interaction,Language and Linguistics

Reference44 articles.

1. RING: A client-server systems for multi-user virtual environments;Funkhouser;Proceedings of SIGGRAPH Symposium on Interactive 3D Graphics: Computer Graphics,1995

2. Optimized view frustum culling algorithms for bounding boxes;Assarsson;Journal of Graphics Tools,2000

3. Designing a PC game engine;Bishop;IEEE Computer Graphics and Applications,1998

4. Hierarchical geometric models for visible surface algorithms;Clark;Communications of the ACM,1976

5. Hierarchical back-face computation;Kumar;Proceedings of EUROGRAPHICS’96 on Rendering Techniques,1996

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Hierarchical Contribution Culling for Fast Rendering of Complex Scenes;Advances in Image and Video Technology;2006

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