Super Mario brothers and sisters: Associations between coplaying video games and sibling conflict and affection

Author:

Coyne Sarah M.,Jensen Alexander C.,Smith Nathan J.,Erickson Daniel H.

Publisher

Elsevier BV

Subject

Psychiatry and Mental health,Developmental and Educational Psychology,Social Psychology,Pediatrics, Perinatology and Child Health

Reference52 articles.

1. Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review;Anderson;Psychological Bulletin,2010

2. The use of video games by kindergarteners in a family child care setting;Bacigalupa;Early Childhood Education Journal,2005

3. Family structure and television viewing and physical activity;Bagley;Medicine & Science in Sports & Exercise,2006

4. Sibling relationship quality and adolescent delinquency: a latent growth curve approach;Buist;Journal of Family Psychology,2010

5. Testing the reliability and validity of different measures of violent video game use in the United States, Singapore, and Germany;Busching;Psychology of Popular Media Culture,2013

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