Author:
Drioli Carlo,Foresti Gian Luca
Subject
Electrical and Electronic Engineering,Computer Vision and Pattern Recognition,Signal Processing,Software
Reference26 articles.
1. Y. Akatsuka, G.A. Bekey, Compensation for end to end delays in a VR system, in: IEEE 1998 Proceedings of the Virtual Reality Annual International Symposium, IEEE, Atlanta, Georgia, 1998, pp. 156–159.
2. Automated tracking and grasping of a moving object with a robotic hand-eye system;Allen;IEEE Trans. Robot. Autom.,1993
3. W. Barfield, D. Zeltzer, T. Sheridan, M. Slater, Presence and performance within virtual environments, in: Virtual Environments and Advanced Interface Design, Oxford University Press, Inc., New York, NY, USA, 1995, pp. 473–513.
4. O. Boyaci, A. Forte, S.A. Baset, H. Schulzrinne, vDelay: a tool to measure capture-to-display latency and frame rate, in: 11th IEEE International Symposium on Multimedia, 2009, ISM'09, December 2009, pp. 194–200.
5. S.T. Bryson, S.S. Fisher, Defining, modeling, and measuring system lag in virtual environments, in: Proceedings of the SPIE, vol. 1256, 1990, pp. 98–109.
Cited by
2 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献