Serious Games in Manufacturing Education: Evaluation of Learners’ Engagement

Author:

Pourabdollahian Borzoo,Taisch Marco,Kerga Endris

Publisher

Elsevier BV

Subject

General Engineering

Reference38 articles.

1. Amory A. “Game object model version II: a theoretical framework for educational game development”, Educational Technology Research and Development, p. 51-77, 2006.

2. Asgari M, Kaufman D. “Relationships among computer games, fantasy, and learning”, Proceedings of the 2nd International Conference on Imagination and Education, Retrieved August 15, 2005.

3. Bloom B S. Taxonomy of educational objectives, Handbook 1: Cognitive domain. New York: David McKay, 1956.

4. Coller B D, Scott M G. “Effectiveness of using a video game to teach a course in mechanical engineering”, Computer and Education, p. 900-912, 2009.

5. Charsky D. “From Edutainment to serious game: A change in the use of game characteristics”, Games and Culture, p. 177-198, 2010.

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