1. Reality engine graphics;Akeley,1993
2. MC slicing for volume rendering applications;Benassarou,2005
3. Accelerated volume rendering and tomographic reconstruction using texture mapping hardware;Cabral,1994
4. Distributed multi-gpu accelerated hybrid parallel rendering for massively parallel environment;Cao,2014
5. A unified infrastructure for parallel out-of-core isosurface extraction and volume rendering of unstructured grids;Chiang,2001