1. Tracking outdoor sports – user experience perspective;Ahtinen,2008
2. How to evaluate public displays;Alt,2012
3. Extending a gamified mobile app with a public display to encourage walking;Altmeyer,2018
4. Embedded interaction in a water fountain for motivating behavior change in public space;Arroyo,2012
5. Responsive and emotive wearables: devices, bodies, data and communication;Ashford,2014