Turk-2, a multi-modal chess player

Author:

Sajó Levente,Ruttkay Zsófia,Fazekas Attila

Publisher

Elsevier BV

Subject

Hardware and Architecture,Human-Computer Interaction,General Engineering,Education,Human Factors and Ergonomics,Software

Reference33 articles.

1. Where Do They Look? Gaze Behaviors of Multiple Users Interacting with an Embodied Conversational Agent;André,2005

2. Evaluating affective feedback of the 3D agent Max in a competitive cards game;Becker,2005

3. Bolt, R.A., 1998a. “Put-That-There”: Voice and Gesture at the Graphics Interface, Readings in intelligent user interfaces. Morgan Kaufmann, pp. 19.

4. Bolt, R.A., 1998b. Plan-Based Integration of Natural Language and Graphics Generation, Readings in intelligent user interfaces. Morgan Kaufmann, pp. 109.

5. Emotion in the Human Face;Ekman,1982

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3. An Improved Chinese Chessman Recognition Method for Robot in Natural Environment;Proceedings of the 2017 International Conference on Information Technology - ICIT 2017;2017

4. Virtual General Game Playing Agent;Intelligent Virtual Agents;2016

5. The hybrid Agent MARCO;Proceedings of the 16th International Conference on Multimodal Interaction;2014-11-12

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