1. SYMLOG: a practical approach to the study of groups;Bales;Small Groups Soc. Interact.,1983
2. What is “critical” about critical design?;Bardzell,2013
3. Increasing engagement with the library via gamification;Barr,2016
4. Fabrication games: using 3D printers to explore new interactions for tabletop games;Bhaduri,2017
5. When second wave HCI meets third wave challenges;Bødker,2006