Wearable gaming technology: A study on the relationships between wearable features and gameful experiences

Author:

Xi NannanORCID,Buruk Oğuz ‘Oz’ORCID,Chen Juan,Jabari Shiva,Hamari Juho

Funder

Academy of Finland

Horizon 2020

Foundation for Economic Education

Business Finland

H2020 Marie Skłodowska-Curie Actions

Publisher

Elsevier BV

Subject

Hardware and Architecture,Human-Computer Interaction,General Engineering,Education,Human Factors and Ergonomics,Software

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4. Crowdlicit: a system for conducting distributed end-user elicitation and identification studies;Ali,2019

5. Motivation and user engagement in fitness tracking: heuristics for mobile healthcare wearables;Asimakopoulos;Informatics,2017

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