Unity Snappable Meshes

Author:

Fachada NunoORCID,e Silva Rafael C.,de Andrade Diogo,Códices Nélio

Funder

Fundação para a Ciência e a Tecnologia

Publisher

Elsevier BV

Subject

Software

Reference7 articles.

1. Unity®;Unity Technologies,2022

2. R.C. e Silva, N. Fachada, N. Códices, D. de Andrade, Procedural game level generation by joining geometry with hand-placed connectors, in: Proceedings of Videojogos 2020-12th International Videogame Sciences and Arts Conference, SPCV, 2020, pp. 80–93.

3. Procedural generation of 3D maps with snappable meshes;Silva;IEEE Access,2022

4. Game programming patterns, Genever Benning;Nystrom,2014

5. Snappable meshes performance dataset;Fachada,2022

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Automated Generation of Map Pieces for Snappable Meshes;Proceedings of the 18th International Conference on the Foundations of Digital Games;2023-04-12

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