1. Coherent hierarchical culling: Hardware occlusion queries made useful;Bittner,2004
2. Near optimal hierarchical culling: Performance driven use of hardware occlusion queries;Guthe,2006
3. CHC++: Coherent hierarchical culling revisited;Mattausch,2008
4. OpenGL 4.4 scene rendering techniques;Kubisch,2014
5. GPU driven large scene rendering;Boudier,2015