1. Virtual environments: history and profession;Blade,2015
2. Virtual environments standards and terminology;Blade,2015
3. The oculus rift: a cost-effective tool for studying visual-vestibular interactions in self-motion perception;Kim;Front. Psychol.,2015
4. Motion sickness symptomatology and origins;Lawson,2015
5. Side effects of Virtual Environments: a Review of the Literature (No. DSTO-TR-1419);Barrett,2004