Learning in the early years: Social interactions around picturebooks, puzzles and digital technologies

Author:

Eagle Sarah

Publisher

Elsevier BV

Subject

Education,General Computer Science

Reference38 articles.

1. Antle, A. N., Bevans, A., Tanenbaum, J., Seaborn, K., & Wang, S. (2011). Futura: design for collaborative learning and game play on a multi-touch digital tabletop. Paper presented at Conference on tangibles, embodied and embedded interaction, Funchal, Madeira, Portugal.

2. Author. (2011). The child, the adult and the artefact; a sociocultural perspective on young children and digital technologies in the home. Unpublished PhD thesis, University of Bristol, UK.

3. Can video games promote intergenerational play & literacy learning?;Chiong,2009

4. Contexts for learning;Cloran,1999

5. The making of a reader;Cochran Smith,1984

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