1. The social life of information;Brown,2000
2. Bruckman, A. (1997). MOOSE crossing: construction, community, and learning in a networked virtual world for kids. Doctoral dissertation, MIT.
3. Chess for girls? Feminism and computer games;Cassell,1998
4. Game Design and learning: A conjectural analysis of how Massvely Multiple Online Role-Playing Games (MMORPGs) Foster Intrinsic Motivation;Dickey;Educational Technology Research and Development,2007