Linking epistemic stance and problem-solving with self-confidence during play in a puzzle-based video game

Author:

Carpenter ZackORCID,DeLiema DavidORCID

Publisher

Elsevier BV

Reference102 articles.

1. Failing up: How failure in a game environment promotes learning through discourse;Anderson;Thinking Skills and Creativity,2018

2. Flood, V. J., DeLiema, D. & Abrahamson, D. (2018). Bringing Static Code to Life: The Instructional Work of Animating Computer Programs With the Body. In Kay, J. and Luckin, R. (Eds.) Rethinking Learning in the Digital Age: Making the Leaning Sciences Count, 13th International Conference of the Learning Sciences (ICLS) 2018, Volume 2. London, UK: Internaitonal Society of the Leaning Sciences.

3. DeLiema, D., Bye, J., & Marupudi, V. (2021). Programming instructos and student's active (and partial) debugging: Deviation noticing, causal modeling, and intervening. Paper presented at the annual conference of the American Education Research Association, Virtual Meeting, Virtual Annual Meeting.

4. Impasses in the wild: Autonomy support in naturalistic, parent-child outdoor play;Baker;Frontiers in Education,2022

5. Pedagogical dramas and transformational play: Narratively rich games for learning;Barab;Mind, Culture and Activity,2010

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