Gamification and serious games in depression care: A systematic mapping study

Author:

Dias Lucas Pfeiffer Salomão,Barbosa Jorge Luis Victória,Vianna Henrique Damasceno

Funder

CNPq/Brazil

National Council for Scientific and Technological Development

CAPES/Brazil

Coordination for the Improvement of Higher Education Personnel

Publisher

Elsevier BV

Subject

Electrical and Electronic Engineering,Computer Networks and Communications

Reference44 articles.

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2. Association, A.P., 2010. Understanding depression and effective treatment. Available in: < http://www.apapracticecentral.org/outreach/depression.pdf> (accessed 18.07.2017).

3. Can gamification improve the benefits of student response systems in learning? An experimental study;Barrio;IEEE Trans. Emerg. Top. Comput.,2015

4. Acceptability of interventions delivered online and through mobile phones for people who experience severe mental health problems: a systematic review;Berry;J. Med. Internet Res.,2016

5. Handbook of Research on Securing Cloud-based Databases with Biometric Applications. Chapter Security Architecture for Cloud Computing;Bhadoria,2015

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