Funder
Ministry of Science and Technology, Taiwan
Subject
Electrical and Electronic Engineering,Computer Networks and Communications
Reference75 articles.
1. Navigating the feminine in massively multiplayer online games: gender in World of Warcraft;Brehm;Front. Psychol.,2013
2. I tube, you tube, everybody tubes: analyzing the world’s largest user generated content video system;Cha,2007
3. What drives live-stream usage intention? The perspectives of flow, entertainment, social interaction, and endorsement;Chen;Telematics Inform.,2018
4. Diwanji, V., Reed, A., Ferchaud, A., Seibert, J., Weinbrecht, V. & Sellers, N. (2020). Don’t just watch, join in: Exploring information behavior and copresence on Twitch. Computers in Human Behavior, 105, 106221.
5. To watch or to play, it is in the game: the game culture on Twitch.tv among performers, plays and audiences;Gandolfi;J. Gaming Virtual Worlds,2016
Cited by
23 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献