Subject
Artificial Intelligence,Information Systems and Management,Computer Science Applications,Theoretical Computer Science,Control and Systems Engineering,Software
Cited by
13 articles.
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1. Player behavioural modelling for video games;Entertainment Computing;2012-08
2. Generating Missions and Spaces for Adaptable Play Experiences;IEEE Transactions on Computational Intelligence and AI in Games;2011-09
3. Arguing Using Opponent Models;Lecture Notes in Computer Science;2010
4. Opponent modelling for case-based adaptive game AI;Entertainment Computing;2009-01
5. Learning to bid in bridge;Machine Learning;2006-03-09