Funder
Türkiye Bilimsel ve Teknolojik Araştırma Kurumu
Universiti Teknologi Malaysia
Istanbul Teknik Üniversitesi
Subject
Metals and Alloys,Computer Networks and Communications,Fluid Flow and Transfer Processes,Hardware and Architecture,Mechanical Engineering,Biomaterials,Civil and Structural Engineering,Electronic, Optical and Magnetic Materials
Reference174 articles.
1. A. L. Samuel, “Programming computers to play games,” in Advances in Computers, vol. 1, Elsevier, 1960, pp. 165–192.
2. T. M. Mitchell and T. M. Mitchell, Machine learning, vol. 1, no. 9. McGraw-hill New York, 1997.
3. Deep learning to frame objects for visual target tracking;Pang;Eng. Appl. Artif. Intell.,2017
4. Greedy-layer pruning: Speeding up transformer models for natural language processing;Peer;Pattern Recognit. Lett.,2022
5. Deep-learning-based short-term electricity load forecasting: A real case application;Yazici;Eng. Appl. Artif. Intell.,2022
Cited by
20 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献