Artificial intelligence-based personalized serious game for enhancing the physical and cognitive abilities of the elderly

Author:

Eun Sung-JongORCID,Kim Eun JoungORCID,Kim JungYoonORCID

Funder

Korea Creative Content Agency

Ministry of Culture, Sports and Tourism

Publisher

Elsevier BV

Subject

Computer Networks and Communications,Hardware and Architecture,Software

Reference29 articles.

1. AR-based serious game framework for post-stroke rehabilitation;Hossain;Multimedia Syst.,2016

2. Evaluation of processing speed of different cognitive functions across the life span using cognitive mobile games;Bonnechere;Games Health J.,2022

3. Stress and psychological status between a stroke and a fracture patient’s caregivers;Jung;J. Korean J. Integr. Med.,2019

4. Effect of teaching strategy to increase student success rate on student’s self-efficacy in game based learning;Shin;J. Grad. Sch. Korea Natl. Univ. Educ.,2007

5. Production methods for the next generation serious games based on the existing problems and scientific verification;Jung;Korea Inst. Inf. Technol. Mag.,2012

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