The Nintendo Wii as a tool for neurocognitive rehabilitation, training and health promotion

Author:

Pessoa Tamires Marinho,Coutinho Danielle Sousa,Pereira Valeska Martinho,Ribeiro Natalia Pinho de Oliveira,Nardi Antonio Egidio,Silva Adriana Cardoso de Oliveira e

Publisher

Elsevier BV

Subject

General Psychology,Human-Computer Interaction,Arts and Humanities (miscellaneous)

Reference54 articles.

1. Use it or lose it? Wii brain exercise practice and reading for domain knowledge;Ackerman;Psychology and Aging,2010

2. Lean on Wii: Physical rehabilitation with virtual reality Wii peripherals;Anderson;Studies in Health Technology & Information,2010

3. Brain activity in goal-directed movements in a real compared to a virtual environment using the Nintendo Wii;Baumeister;Neuroscience Letters,2010

4. Active video games to promote physical activity in children and youth: A systematic review;Biddiss;Archives of Pediatrics and Adolescent Medicine,2010

5. Use of the Nintendo Wii fit for the treatment of balance problems in an elderly patient with stroke: A case report;Brown;International Journal of Rehabilitation Research,2009

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