1. Iming, text messaging, and adolescent social networks;Alison Bryant;Journal of Computer-Mediated Communication,2006
2. Analysis and application of gamification;Aparicio,2012
3. Gamification: Design of it-based enhancing services for motivational support and behavioral change;Blohm;Business and Information Systems Engineering,2013
4. Using gamification to inspire new citizen science volunteers;Bowser,2013
5. Gamifying citizen science: Lessons and future directions;Bowser,2013