Playing with multiple wearable devices: Exploring the influence of display, motion and gender

Author:

Zhang Yubo,Rau Pei-Luen Patrick

Funder

National Natural Science Foundation China

State Key Lab of Automobile Safety and Energy

Publisher

Elsevier BV

Subject

General Psychology,Human-Computer Interaction,Arts and Humanities (miscellaneous)

Reference49 articles.

1. Time flies when you’re having fun: Cognitive absorption and beliefs about information technology usage;Agarwal;MIS Quarterly,2000

2. Ballve, M. (2013). Wearable gadgets are still not getting the attention they deserve — here’s why they will create a massive new market. (Retrieved 18.09.14).

3. An empirical comparison of use-in-motion evaluation scenarios for mobile computing devices;Barnard;International Journal of Human-Computer Studies,2005

4. Bastian, S., & Enrico, R. (2010). Investigating selection and reading performance on a mobile phone while walking. In Proceedings of the 12th international conference on Human computer interaction with mobile devices and services, Lisbon, Portugal (pp. 93–102).

5. Wearable devices: New ways to manage information;Billinghurst;Computer,1999

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