Design and evaluation of a multi-sensory scaffolding gamification science course with mobile technology for learners with total blindness

Author:

Sophie Chang Chien-HueyORCID,Kuo Chih-Chen,Hou Huei-Tse,Ying Koe Joyce JieORCID

Funder

Republic of China Ministry of Science and Technology

Publisher

Elsevier BV

Subject

General Psychology,Human-Computer Interaction,Arts and Humanities (miscellaneous)

Reference71 articles.

1. Game-based learning approach to improve self-learning motivated students;Akour;Technology Enhanced Learning,2020

2. Educational gamification vs. game based learning: Comparative study;Al-Azawi;International Journal of Innovation, Management and Technology,2016

3. The “I's” have it: A framework for serious educational game design;Annetta;Review of General Psychology,2010

4. Observing interaction: An introduction to sequential analysis;Bakeman,1997

5. Engaging students with a mobile game-based learning system in university education;Bartel,2014

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