Emotion, anthropomorphism, realism, control: Validation of a merged metric for player–avatar interaction (PAX)

Author:

Banks JaimeORCID,Bowman Nicholas David

Publisher

Elsevier BV

Subject

General Psychology,Human-Computer Interaction,Arts and Humanities (miscellaneous)

Reference47 articles.

1. Human-technology relationality and Self-network organization: Players and avatars in World of Warcraft (Unpublished doctoral dissertation);Banks,2013

2. Object, Me, Symbiote, Other: A social typology of player-avatar relationships;Banks;First Monday,2015

3. Close intimate playthings? Understanding player-avatar relationships as a function of attachment, agency, and intimacy;Banks;Selected Papers in Internet Research,2013

4. Avatars are (sometimes) people too: Linguistic indicators of parasocial and social ties in player-avatar relationships;Banks;New Media & Society (online in advance of print),2014

5. The emerging science of relationships;Berscheid,1983

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