Length and sentiment analysis of reviews about top-level video game genres on the steam platform

Author:

Guzsvinecz TiborORCID,Szűcs JuditORCID

Publisher

Elsevier BV

Subject

General Psychology,Human-Computer Interaction,Arts and Humanities (miscellaneous)

Reference67 articles.

1. What makes the difference between popular games and unpopular games? Analysis of online game reviews from steam platform using word2vec and bass model;Ahn;ICIC Express Letters,2017

2. Impact of review sentiment and magnitude on customers' recommendations for video games;Andreev,2021

3. Predicting the helpfulness of game reviews: A case study on the steam store;Baowaly;Journal of Intelligent and Fuzzy Systems,2019

4. Analyzing digital game distribution in gaming industry: A case study;Blancaflor,2022

5. Negative emotion, positive experience? Emotionally moving moments in digital games;Bopp,2016

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