A Study on the Change in Fatigue and Visual Function when Using Console Games at Near and Far Distances

Author:

Kang HyungooORCID,An HyebinORCID,Choi MiraeORCID,Hong HyungkiORCID

Publisher

The Korean Opthalmic Optics Society

Subject

General Medicine

Reference17 articles.

1. Korea Creative Content Agency. 2022 Korea game white paper, 2022. https://www.kocca.kr/seriousgame/archives/view.do?nttId=2001935&bbs=42&bbsId=B0158968&nttId=2001933&pageIndex=1(25 June 2023).

2. Korea Creative Content Agency. 2022 Korea game user fact-finding survey, 2022. https://www.kocca.kr/kocca/bbs/view/B0000147/2001145.do?searchCnd=&searchWrd=&cateTp1=&cateTp2=&useYn=&menuNo=204153&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&ufSetting=&recovery=&option1=&option2=&year=&morePage=&qtp=&domainId=&sortCode=&pageIndex=1#(25 June 2023).

3. Park KJ, Lee WJ, Lee NG, et al. Changes in near lateral phoria and near point of convergence after viewing smartphones. J Korean Ophthalmic Opt Soc. 2012;17(2):171-176.

4. The Change of Convergence Function of Convergence Insufficiency in Their Twenties after Doing Near Work Using a Smartphone

5. The Change of Accommodative Function of Vergence Anomalies Subjects in their Twenties after Near Work with Smartphone

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