Post-industrial Virtue Epistemology on Globalized Games and Robotics

Author:

Kabouridis Theodore

Publisher

InTech

Reference48 articles.

1. Reber B, Brossaud C, editor. Digital Cognitive Epistemology: Epistemology and the Knowledge Economy. ISTE Ltd & John Wiley and Sons; 2010

2. Nilsen, T. et al. Motivations for Augmented Reality Gaming, paper presented at the NZGDC’04 conference, June 26-29, 2004, Dunedin, New Zealand.

3. Howe BK, et al. Gotta catch’em all! Pokémon Go and physical activity among young adults: Difference in differences study. British Medical Journal. 2016;1:1-4. DOI: 10.1136/bmj.i6270 | BMJ 2016;355:i6270

4. Keogh B. Pokémon Go, the novelty of nostalgia, and the ubiquity of the smartphone. Mobile Media & Communication. 2016;3:1-4. DOI: 10.1177/2050157916678025

5. Cross K. Augmented Reality Games Like Pokémon Go Need a Code of Ethics‐Now. Wired. 2016. Available from: https://www.wired.com/2016/08/ethics‐ar‐pokemon‐go/ [Accessed November 8, 2016]

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