Author:
Guzsvinecz Tibor,Szelinger Annamaria
Abstract
This study presents a bibliometric analysis of research papers in the field of gamification. With the use of three different databases (PubMed, Scopus, and Web of Science), we analyzed various types of studies in this field using the statistical program package R. After removing possible duplicates, we analyzed a dataset consisting of 18,389 articles regarding gamification research. The results of our study present a detailed view of the gamification landscape, showing the current trends, collaborations, and research interests. Key themes of gamification research include serious games, motivation, and design regarding its multidisciplinary nature. The results also show that there is a need for continued collaboration across disciplines and regions to address complex challenges. Based on the results, valuable insights could be provided for scholars, practitioners, and policymakers who could be interested in this dynamic and multidisciplinary field. This bibliometric analysis provides a deeper understanding of the current state of gamification studies.