Author:
Condori-Fernandez Nelly,Quispe-Cruz Marcela,Catala Alejandro,Araujo Joao,Lago Patricia
Abstract
In this chapter, a Negative User Experience (NUX)-based method for deriving sustainability requirements of persuasive software systems is proposed. The method relies on the analysis of NUX assessment, and the exploitation of relationships between the SQ model and the PSD model, which are well-known models for sustainability-quality in software systems and persuasive system design respectively. To illustrate the method, a user study has been conducted involving people in their real working environments while using specific software intended to change their behavior for preventing or reducing repetitive strain injury (RSI). The method allowed us to discover thirteen requirements that contribute to social, technical and economic sustainability dimensions.
Reference24 articles.
1. Fogg, B. Persuasive Technology. Using Computers to Change What We Think and Do. CA, USA: Morgan Kaufmann Publishers Inc. San Francisco; 2003
2. Froehlich, J. Promoting energy efficient behaviors in the home through feedback: The role of human computer interaction. In: HCIC 2009 Winter Workshop
3. Prochaska, JO, DiClemente, CC. The transtheoretical approach. Administration and Policy in Mental Health and Mental Health Services Research. 2005; 147–171. DOI: 10.1093/med:psych/9780195165791.003.0007
4. Locke, E, Latham, G. A theory of goal setting & task performance. The Academy of Management Review. 1991; 16: 480–483
5. Fogg, B. A behavior model for persuasive design. Proceedings of the 4th International Conference on Persuasive Technology - Persuasive '09. 2009; 1