1. Gobbeti E, Scateni R. Virtual reality: Past, present and future. In: Riva G, Wiederhold BK, Molinari E, editors. Virtual Environments in Clinical Psychology and Neuro-Science. Amsterdam: IOS Press; 1998. pp. 3-20. DOI: 10.3233/978-1-160750-902-8-3
2. Ross C, Gray T. The Effects of an Experiential Learning Course on Secondary Student Achievement and Motivation in Geometry, Dissertations. 2020. Available from: https://irl.umsl.edu/dissertation/933
3. Mandal S. Brief introduction of virtual reality and its challenges. International Journal of Scientific & Engineering Research. 2013;4(4):304-309
4. Mehrabi M, Peek E, Wuensce BC, Lutteroth C. Making 3D work: A classification of visual depth cues 3D display technologies and their applications. In: Proceedings of the Fourteenth Australasian User Interface Conference (AUIC2013). Adelaide, Australia. pp. 91-100
5. Yi C. “Exploring the Effectiveness of Two Types of Virtual Reality HeadSets” for Teaching High School Mathematics, Science and Technology Education. 2021. DOI: 10.29333/ejmste/10996. ISSN:1305-8223