Author:
Augusto Rengifo Espinosa Carlos,Alberto Navas de la Cruz Oton
Abstract
This document focuses on identifying how the CREALITY 1.0 application (self-development) played an important role in teaching and teaching processes in the architectural career, working with topics such as architectural composition and supported by immersion in virtual realities that could stimulate student creativity in a college education setting. As a theoretical basis, this research and exploration exercise focused on the composition and formal principles underpinning the student-generated design proposals. The evaluative component of the exercise was directed toward the analysis of evidence of learning using the application, and it was possible to emphasize that the advantages in execution time, expenses of materials and dynamization in the cognitive processes allow considering the application as a relevant tool with the field of education in architecture and the present world.