Perspective Chapter: A New Space of Storytelling

Author:

Liu Yangli

Abstract

Following decades of inventing new display and sensing technologies, augmented, virtual, and mixed reality (XR) devices, platforms, and communities provide a new space for storytellers to tell their desired stories. While we are in the process of developing new conventions for fully immersive storytelling, we must first define the properties and functionalities of the new digital medium. This chapter is based on my research in the field of virtual reality (VR). I would like to share some insights I have gained through exploring a wide range of VR works from various countries.

Publisher

IntechOpen

Reference22 articles.

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3. Barthes R. The Semiotic Challenge. 1st ed. New York: Hill and Wang; 1988. p. 95

4. Yangli L. Finding the Message: Exploring the New Conventions of VR Experience [Thesis]. USA: Art History: Northeastern University; 2019

5. Daode jing, Tao Te Ching [Internet]. Acmuller.net. Available from: http://www.acmuller.net/con-dao/daodejing.html. [Accessed: December 10, 2022]

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