From Users to Creators: Motivations, Implementation, and Impacts of Augmented and Virtual Reality in Science and Engineering Projects in K-12 Education

Author:

Eloy Adelmo1,Anna C. M. Queiroz2,de Deus Lopes Roseli1,Zuffo Marcelo Knorich1

Affiliation:

1. Univerisdade de São Paulo,School of Engineering,Electronic Systems Department,São Paulo,Brazil

2. Stanford University,Lemann Center - Graduate School of Education,Stanford,United States

Publisher

IEEE

Reference23 articles.

1. Impact of a blended immersive and computational modeling tool on elementary ecosystems science learning;metcalf;Annual Meeting of the American Educational Research Association,2020

2. Augmented reality trends in education: a systematic review of research and applications;bacca acosta;Journal of Educational Technology and Society,2014

3. Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and Opportunities

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