From Users to Creators: Motivations, Implementation, and Impacts of Augmented and Virtual Reality in Science and Engineering Projects in K-12 Education
Author:
Affiliation:
1. Univerisdade de São Paulo,School of Engineering,Electronic Systems Department,São Paulo,Brazil
2. Stanford University,Lemann Center - Graduate School of Education,Stanford,United States
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/9815848/9815887/09815952.pdf?arnumber=9815952
Reference23 articles.
1. Impact of a blended immersive and computational modeling tool on elementary ecosystems science learning;metcalf;Annual Meeting of the American Educational Research Association,2020
2. Augmented reality trends in education: a systematic review of research and applications;bacca acosta;Journal of Educational Technology and Society,2014
3. Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and Opportunities
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