Actor modeling of real-time cognitive systems: ontological basis and software-mathematical implementation

Author:

Zelenskii Aleksandr Aleksandrovich,Gribkov Andrei Armovich

Abstract

The article is devoted to the study of the problem of increasing the reliability of modeling of cognitive systems, to which the authors refer not only human intelligence, but also artificial intelligence systems, as well as intelligent control systems for production, technological processes and complex equipment. It is shown that the use of cognitive systems for solving control problems causes very high rapidity requirements for them. These requirements combined with the necessity to simplify modeling methods as the modeling object becomes more complex determine the choice of an approach to modeling cognitive systems. Models should be based on the use of simple algorithms in the form of trend detection, correlation, as well as (for solving intellectual problems) on the use of algorithms based on the application of various patterns of forms and laws. In addition, the models should be decentralized. An adequate representation of decentralized systems formed from a large number of autonomous elements can be formed within the framework of agent-based models. For cognitive systems, two models are the most elaborated: actor and reactor models. Actor models of cognitive systems have two possible realizations: as an instrumental model or as a simulation. Both implementations have the right to exist, but the possibilities of realizing a reliable description when using the tool model are higher, because it provides incommensurably higher rapidity, and also assumes variability of the modeled reality. The actor model can be realized by means of a large number of existing programming languages. The solution to the problem of creating simulative actor models is available in most languages that work with actors. Realization of instrumental actor models requires rapidity, which is unattainable in imperative programming. In this case, the optimal solution is to use actor metaprogramming. Such programming is realizable in many existing languages.

Publisher

Aurora Group, s.r.o

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