1. Aarseth, Espen . 2011. “ Define Real, Moron! Some Remarks on Game Ontologies.” In Digarec Keynote-Lectures 2009/10, edited by Stephan Günzel, Michael Liebe, and Dieter Mersch, 50–69. DIGAREC Series 6. Potsdam: Potsdam University Press. https://nbn-resolving.org/urn:nbn:de:kobv:517-opus-49780.
2. Aarseth, Espen , and Gordon Calleja . 2015. “ The Word Game: The Ontology of an Undefinable Object. ”Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015). [Santa Cruz, CA]: Society for the Advancement of the Science of Digital Games. http://www.fdg2015.org/papers/fdg2015_paper_51.pdf.
3. Barocas, Solon , Danah Boyd , Sorelle Friedler , and Hanna Wallach . 2017. “ Social and Technical Trade-Offs in Data Science. ”Big Data 5 (2): 71–72. doi: 10.1089/big.2017.29020.stt.
4. Christen, Peter . 2012. Data Matching: Concepts and Techniques for Record Linkage, Entity Resolution, and Duplicate Detection. Data-Centric Systems and Applications. Berlin: Springer.
5. Cohen , William W., Pradeep Ravikumar , and Stephen E. Fienberg . 2003. “ A Comparison of String Metrics for Matching Names and Records.” Paper presented at KDD Workshop on Data Cleaning and Object Consolidation, KDD03: The Ninth ACM SIGKDD International Conference on Knowledge Discovery and Data Mining, Washington, D.C., August 24–27, 2003.