Ethical Challenges with Personalized Avatars in Higher Education of the Metaverse Era

Author:

Gündüz Nurten1ORCID,Sincar Mehmet2ORCID

Affiliation:

1. GAZİANTEP ÜNİVERSİTESİ, EĞİTİM BİLİMLERİ ENSTİTÜSÜ, EĞİTİM YÖNETİMİ (DR)

2. GAZİANTEP ÜNİVERSİTESİ, GAZİANTEP EĞİTİM FAKÜLTESİ, EĞİTİM BİLİMLERİ BÖLÜMÜ, EĞİTİM YÖNETİMİ ANABİLİM DALI

Abstract

One of the first revolutions of Web 3.0 technology has been the metaverse, which is an alternative world formation where people can experience three-dimensional virtual realities through their avatars. The only way for higher education to survive in the metaverse era is to do an in-depth examination of the current situation and create strategies, regulations, and policies for all segments of this novice field considering also the ethical challenges it will bring to humanity. In a metaverse environment, there will be personalized avatars that represent real people, and in a university setting with virtual classes held in the metaverse, many ethical dilemmas and moral concerns can develop due to the utilization of avatars. The study narrowed its attention to examining these ethical issues raised by avatar customization and potential solutions to design a healthy metaverse in higher education. The study conducted an in-depth exploration with fourteen higher education lecturers, who are also key people specialized in the metaverse and web 3.0 technologies. The data obtained from the interviews were clustered under seven thematic nodes including anonymous identities; socially equal & diverse avatars; avatar policy; honesty & transparency; non-resemblance with the physical realities; avatar clothes codes; and avatars’ intellectual property. Key Words: Avatar, Ethics, Metaverse, Higher Education, Metaverse Universities

Publisher

Istanbul Sabahattin Zaim University

Reference65 articles.

1. Araullo, J. (2013). Educators’ Experiences: The Process of Integrating Virtual World Technology in Higher Education [Ph.D. Dissertation, Boston University]. ProQuest. https://www.proquest.com/

2. Arıcak, T. (2015). Siber Alemin Avatar Çocukları (Avatar Kids of Cyberspace). Remzi Yayınevi.

3. Aydın, İ.H. (2022). Beyin Sizsiniz 5.0 Metaverse Holistik Çağ (You are the Brain 5.0 Metaverse Holistic Age). Girdap Yayınevi.

4. Bailenson, J. N., Yee, N., Blascovich, J., Beall, A. C., Lundblad, N. & Jin, M. (2008). The Use of Immersive Virtual Reality in the Learning Sciences: Digital Transformations of Teachers, Students, and Social Context. The Journal of the Learning Sciences, 17, (1), 102-141.

5. Baker, C., Wuest, J., & Stern, P.N. (1992). Method Slurring: The Grounded Theory / Phenomenology Example. Journal of Advanced Nursing, 17, 1355-1360.

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3