Author:
Pappa Dimitra,Papadopoulos Homer
Abstract
Immersive technologies are gaining momentum in professional
training. Advanced AR/VR and gaming technologies allow for authentic
learning experiences that are close to real‑life conditions,
problems, and applications, something that can revolutionise fields
like medical training, which traditionally relied on textbook‑based
theoretical education and clinical placements. The present paper
discusses the application of advanced gaming and immersion
technologies for the continuous training of physiotherapists.
Presently, this professional group remains largely underserved by
online training services. The paper argues that the inherent
complexity of physical therapy training could be served effectively
by immersive learning innovations and professionals could benefit
greatly. The paper applies the Design Science Research Methodology
(DSRM) to design a suitable training solution for the promotion of
authentic, comprehensive learning. Our analysis targets and
consolidates the findings from three distinct pillars: (a) the
requirements of the application area in question; (b) the current
state‑of‑the‑art and emerging directions in game‑based professional
education and training; and (c) existing applications of game‑based
learning in the field of healthcare. Subsequently, the paper
consolidates the findings to produce the system requirements and
presents the design of a prototype training environment for
physiotherapists that builds on advanced gaming technologies. Within
the proposed system design, augmented reality modules are embedded
alongside the game simulation and virtual world environment to
provide participants with an authentic simulated game scenario in
which to immerse themselves.
Publisher
Academic Conferences International Ltd
Subject
Computer Science Applications,Education
Cited by
8 articles.
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