Following the Hero’ s Memories: The Role of Memory as a (Re)construction of the Narrative in the Legend of Zelda: Breath of the Wild

Author:

Vera Esteban

Abstract

This paper discusses the concept of the hero and the role of memory as an object of (re) construction of the world in the narrative of the Nintendo digital game The Legend of Zelda: Breath of the Wild. Through the analysis of how memory is reconstructed in Link and the characters that inhabit Hyrule, memories, historical and social memory, monuments, documents, space, and gameplay within the same digital game are also reconstructed. Testimonial memory, in turn, will help remember and construct the narrative of Link’s personal and social history by reconstructing the story. The personal experience that the player has while interacting with the game through the act of playing can build the metadiscourse between memory and narrative to understand the hero and his journey through the world. In this sense, the importance of the character Link within the game is affirmed, as he is a much more complex subject than a simple archetype within the game mechanics.

Publisher

University of Saints Cyril and Methodius

Reference32 articles.

1. ALVES, J.: Narratividade. E-Dicionário de Termos Literários de Carlos Ceia. Released on 24th December 2009. [online]. [2023-11-12]. Available at: .

2. BEAN, A.: Therapeutic Use of Video Games. In KOWERT, R., QUANDT, T. (eds.): The Video Game Debate 2: Revisiting the Physical, Social, and Psychological Effects of Video Games. New York, NY : Routledge, 2021, p. 81-94.

3. BEATTY, L., PARGNEY, V.: The Legend of Zelda: Breath of the Wild: The Complete Official Guide. London : Piggyback, 2017.

4. BRADFORD, W.: Exploring the Narrative Implications of Emerging Topics in The Legend of Zelda: Breath of the Wild. In Journal of Sound and Music in Games, 2020, Vol. 1, No. 4, p. 1-21. ISSN 2578-3432. [online]. [2023-11-01]. Available at: .

5. BRANDÃO, L.: A narratividade e a narrativa emergente gerada pela mecânica nos jogos digitais: uma proposta de modelo ludonarrativo de análise. [Dissertation Thesis]. Recife : Centro de Comunicação e Artes Departamento de Design Programa de Pós-graduação em Design, Universidade Federal de Pernambuco, 2020. [online]. [2023-11-05]. Available at: .

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3