Gamer Identity: How Playing and Gaming Determines How Those Engaged in Gaming See Themselves

Author:

Dietkow Oleg

Abstract

The issue with gamer identity has been troubling researchers for the last decade. Despite trying to assign different parameters such as time spent playing, individuals themselves do not identify along such lines and the reasons why one person defines themselves as a gamer and another does not have not been clear. The goal of this paper to demonstrate, by applying B. Suits ontology of games and understanding identity in accordance with H.-G. Moeller’s concept of profilicity as a form of identity construction, the existence of two separate constructs of the gamer label. To demonstrate this, a series of interviews were conducted with two groups of people engaged in gaming: those who sought fun and those that desired winning. Both groups show clear differences in self-identification with their identity and the observed differences explain inconsistencies and issues observed by prior studies. Playing for fun is a factor that acts against seeing oneself as a gamer while playing to win is a factor inducive towards identifying as a gamer. Those that seek winning are likely to seek validation of their identity by comparing themselves to known gamer influencers while those that prefer playing over gaming will construct their definition of a gamer in an authentic manner.

Publisher

University of Saints Cyril and Methodius

Reference40 articles.

1. BAUDRILLARD, J.: Simulacra and Simulation. Ann Arbor, MI : University of Michigan Press, 1994.

2. BAUMAN, Z.: Liquid Life. Cambridge : Polity, 2005.

3. BAUMAN, Z.: Liquid Modernity. Cambridge : Polity, 2000.

4. BLIZZARD ENTERTAINMENT: World of Warcraft. [digital game]. Irvine, CA : Blizzard Entertainment, 2004.

5. BRODY, C.: “Cringe” Content in Societies of Control. In Pitt Sociology Review, 2022, Vol. 12, No. 1, p. 24-32. [online]. [2023-11-29]. Available at: .

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3